Senior Product Engineer - VR/ Geometry

Gravity Sketch

Gravity Sketch

Product
London, UK
Posted on Oct 18, 2024

About us:

Gravity Sketch is the category leader in solving the challenges faced by teams that design 3D products. Our platform enables teams to create and communicate 3D ideas in the quickest and most intuitive way possible - whether they are globally distributed or in the same geography.

The platform is changing the way companies like Adidas and Ford carry out their day-to-day design work, helping to increase creativity, productivity, collaboration and compressing time to market. We take a B2C approach to B2B, nurturing a large community of highly engaged design and engineering professionals using the product to redefine their digital design workflow.

The Gravity Sketch platform is accessible across VR and web-based applications allowing users to integrate GS seamlessly into their workflow.

Our Culture

We’re a lean but ambitious team of 50+ spread across the globe. We may be geographically spread out, but we’re tied by our mission to radically change how teams communicate ideas spatially and expressively from anywhere!
Our focus is on output and getting the work done, not counting the hours you work. We appreciate that everyone has their own optimum setup, so provide flexibility in terms of when and where you get work done.

Our Values

Curiosity

  • Always be in learning mode

  • Go Deep: ask the why/why not

  • Explore and have fun

Empathy

  • Put ourselves in the shoes of our customer

  • Be genuinely caring and respectful

  • Act from a place of understanding/longing to understand

Force Multiplier

  • Make everyone around us/you better

  • Raise the Bar

  • Deliver Results

Resourceful

  • Take calculated risks

  • Use what we have/ deliver the most value

  • Stay Hungry

Act like an owner

  • Hold ourselves and others accountable

  • Make every investment as if it were your own

  • Don't let the egg drop

Our values are at the heart of our culture, we encourage everyone to experiment, bring new ideas to the table, and challenge one another to arrive at the best solutions for our users.

We work hard, and know how to have fun too; with company trips, socials, sports, gaming sessions and more. We welcome you to share your hobbies with the team so we can all try something new!

Responsibilities

As a senior product engineer you will lead projects for our VR and screen-based applications. Working within a product team, you will help build production-ready software in a highly modularised, loosely coupled way.

Through this work, you’ll champion software engineering best practices, and design testable, maintainable, extensible, and scalable solutions across our product ecosystem (VR, screen, desktop, and mobile apps).

In this process, automated test coverage is important (where possible) to avoid repeated manual testing and debugging. You know how to balance tech debts in complex problem domains. You know how to balance tooling development to accelerate our work and when to avoid over-engineering. You can go deep into the Unity ecosystem and learn very quickly in a new domain.

You'll be passionate about the products we build, having a strong understanding of who we are building for and what value the product delivers. You will advocate for deep tech solutions to exploit opportunities and solve problems within our product domains.

Requirements

  • Bachelor’s degree in fields related to Computer Science, Science or Engineering

  • 5+ years experience with Unity/C#, C++

  • Broad knowledge of mainstream technologies

  • Led and shipped successful products

  • Excellent knowledge and understanding of design patterns and different programming paradigms

  • Experience with successful delivery of design and architecture in complex domains

  • Deep understanding of graphics rendering, shaders, polygon mesh, geometries, and 3D modeling.

  • Curious person with a self-driven passion for problem-solving

  • Excellent verbal and written communication skills (English)

  • Passionate about technology

Bonus points for

  • Working experience in large scale PC/console applications or games

  • Understanding of NURBS and SubDivision

  • Experience with Unity Burst compiler and Job system

  • Experience with Mesh and Topology Optimisation

  • Experience with 3D Graphics and High-end Gaming